Kaizo Mario Maker Wikia
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Shell Jump
Difficulty Basic
Works With Shell
Symbol Arrow Sign (Right)
Game Styles
SMM-SMB3logo
SMM-SMWlogo
SMM-NSMBUlogo
Links
GalleryTutorial

The Shell Jump is one of the most common tricks used in Super Mario Maker. There are many variations of the basic shell jump.

How It Works

Throwing a shell towards a wall at the peak of Mario's jump will cause the shell to rebound off the wall and land under his feet. When Mario throws a shell he is not able to interact with it for ? frames. This means he needs to be at least 2 blocks from the wall in order to bounce off the shell.

Frame Window

When Mario throws the shell, there is a 2-3 frame window for it to land underneath Mario's feet.Note The timing for shell jumps as Super Mario in the New Super Mario Bros. U game style is 2 frames later than every other style.

Basic Shell Jump

There are two main variations of a standard shell jump, a standing one and a running one. The standing one allows the player to have more control over when to do the jump, while the running run relies of quick thinking.

Standing Running
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Shell Jump (Running)

Variations

Backshot

Note: See the main page for full variations

Normal
Backshot

Bouncing Shell Jump

Note: See the main page for full variations

Normal
Bouncing Shell Jump

Cape Shell Jump

Normal Cape Flight
Shell Jump (Cape)
Cape Shell Jump (Cape Flight)

Delayed Shell Jump

Normal
Delayed Shell Jump

Double Shell Jump

Normal
Double Shell Jump

Falling Yoshi Mount Shell Jump

Note: See the main page for full variations

Normal
Falling Yoshi Mount (Shell Jump)

Ledge Shell Jump

Normal
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Rolling Shell Jump

Note: See the main page for full variations

Normal
Rolling Shell Jump

Track Shell Jump

Normal Spin
Shell Jump (Track)
Track Shell Jump (Spin)

Up and Over Shell Jump

Normal
Shell Jump (Up and Over)

Yoshi Shell Jump

Note: See the main page for full variations This variation involves Yoshi spitting out a shell instead of Mario throwing it.

Normal
Yoshi Shell Jump

Advanced Variations

Assisted Midair

Note: See the main page for full variations

Normal
Assisted Midair

Drop Shell Jump

Note: See the main page for full variations

Normal
Drop Shell Jump (Backwards Kick)

Fire Flower Shell Jump

Shooting a fireball right before Mario bounces off a shell will allow the fireball to kill the shell after Mario lands on it. This trick is only possible as Fire Mario.

Normal
Fire Flower Shell Jump

Midair Shell Jump

Note: See the main page for full variations
This trick requires the player to do a frame-perfect Midair Input in order to bounce off the shell without needing to rebound it off another object.

Normal
Midair Shell Jump (Flick)

Regrab Shell Jump

Note: See the main page for full variations

Normal
Regrab Shell Jump (Cape)

Sideways Spring Rebound Shell Jump

Normal Rolling Shell Spin
Shell Jump (Spring Rebound)
Sideways Spring Rebound Shell Jump
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Shell Hopping

Note: See the main page for full variations

Normal
Shell Hop

Shell Recycling

Normal
Shell Recycling

Yoshi Assisted Midair

Note: See the main page for full variations

Normal
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Weird Shell Jump

Note: See the main page for full variations

Normal
Weird Shell Jump

See Also

Template:Tech

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