The Midair Shell Jump, commonly referred to as simply a Midair, and also known as the TAS Jump (JP) is widely considered to be one of the most difficult to pull off tricks in Super Mario Maker.
This trick was patched in Super Mario Maker 2.
How It Works[]
A Midair Shell Jump is done by throwing the shell backward and redirecting the shell forwards before Mario's throwing animation finishes. When Mario starts his throwing animation there is 1 frame before the shell is thrown. By turning around during this frame the shell is flicked underneath Mario.
Techniques[]
There are 2 main techniques for doing a Midair Input.
Tap | Flick |
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Timing[]
Doing the midair input at different heights lets you do different variations.
Early (Surfing Midair) |
Normal | Late (Midair Shellmet) |
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Bump | Death / Damage Boost |
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Basic Variations[]
Cape Midair[]
A midair shell jump can be done as Cape Mario by doing the midair input while floating. If Mario has stored flight then he is able to start flying after the shell jump.
Normal | Cape Flight |
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Falling Yoshi/Boot Mount[]
Midair |
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Mini Midair[]
Normal |
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Rising Midair[]
Double |
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Shellmet Damage Boost[]
Normal | Shellmet Swap |
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Spinning Midair[]
Spinning |
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Advanced Variations[]
Falling Damage Boost Midair[]
If the midair input is done as soon as Mario starts to descend, performing an air twirl will allow Mario to take damage from the shell while also bouncing off it. In order for the advanced method to be done successfully it necessary to perform a 1 frame regrab midair input.
Basic | Advanced |
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Fire Flower[]
By shooting a fireball after throwing the shell, it is possible to jump off the shell and kill it at the same time.
Normal |
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Ledge Midair[]
This is done by doing the midair input near the end of a ledge in a one-block high space and then jumping just before Mario runs off. In the New Super Mario Bros. U game style, it is not necessary to jump as Mario can simply run off and still land on the shell.
Normal | Spin Jump |
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Phase Midair[]
Because Mario is unable to interact with a shell for so many frames after throwing them he is able to throw the shell on the way down and "phase" through it on the way up before bouncing off it.
Normal |
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Regrab Midair[]
By twirling the shell with a cape or tail on the same frame Mario lands on it it is possible to regrab the shell.
Cape |
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