Kaizo Mario Maker Wikia

The Midair Shell Jump, commonly referred to as simply a Midair, and also known as the TAS Jump (JP) is widely considered to be one of the most difficult to pull off tricks in Super Mario Maker.

This trick was patched in Super Mario Maker 2.

How It Works[]

A Midair Shell Jump is done by throwing the shell backward and redirecting the shell forwards before Mario's throwing animation finishes. When Mario starts his throwing animation there is 1 frame before the shell is thrown. By turning around during this frame the shell is flicked underneath Mario.


There are 2 main techniques for doing a Midair Input.

Tap Flick
Midair Shell Jump (Tap)
Midair Shell Jump (Flick)


Doing the midair input at different heights lets you do different variations.

(Surfing Midair)
Normal Late
(Midair Shellmet)
Midair Shell Jump (Early)
Midair Shell Jump (Tap)
Midair Shell Jump (Shellmet)
Bump Death / Damage Boost
Midair Shell Jump (Bump)
Midair Shell Jump (Death)

Basic Variations[]

Cape Midair[]

A midair shell jump can be done as Cape Mario by doing the midair input while floating. If Mario has stored flight then he is able to start flying after the shell jump.

Normal Cape Flight
Midair Shell Jump (Cape)
Midair Shell Jump (Cape Flight)

Falling Yoshi/Boot Mount[]

Falling Yoshi Mount (Midair Shell Jump)

Mini Midair[]

Midair Shell Jump (Mini)

Rising Midair[]

Midair Shell Jump (Rising)

Shellmet Damage Boost[]

Normal Shellmet Swap
Midair Shell Jump (Shellmet Damage Boost)
Midair Shell Jump (Shellmet Swap)

Spinning Midair[]

Midair Shell Jump (Spinning)

Advanced Variations[]

Falling Damage Boost Midair[]

If the midair input is done as soon as Mario starts to descend, performing an air twirl will allow Mario to take damage from the shell while also bouncing off it. In order for the advanced method to be done successfully it necessary to perform a 1 frame regrab midair input.

Basic Advanced
Image Needed
Image Needed

Fire Flower[]

By shooting a fireball after throwing the shell, it is possible to jump off the shell and kill it at the same time.

Midair Shell Jump (Fire Flower)

Ledge Midair[]

This is done by doing the midair input near the end of a ledge in a one-block high space and then jumping just before Mario runs off. In the New Super Mario Bros. U game style, it is not necessary to jump as Mario can simply run off and still land on the shell.

Normal Spin Jump
Midair Shell Jump (Ledge)
Midair Shell Jump (Ledge Spin Jump)

Phase Midair[]

Because Mario is unable to interact with a shell for so many frames after throwing them he is able to throw the shell on the way down and "phase" through it on the way up before bouncing off it.

Image Needed

Regrab Midair[]

By twirling the shell with a cape or tail on the same frame Mario lands on it it is possible to regrab the shell.

Floating Midair Regrab

See Also[]

veTech in Super Mario Maker
Item Tech Shells

Assisted MidairShell HoppingShell Jump (BackshotBouncingDropMidairRegrabSurfingWeirdYoshi) • Shell RecyclingShellmet Duck JumpShellmet Mount


Controlled POW ExplosionExploding POW Door EntryPOW Block DuplicationPOW Block VanishingPOW Jump (Regrab) • Re-Useable POW

P Switch

P Switch DropP Switch KillP Switch Jump (Midair)


Midair Spring JumpSideways Spring JumpSpring Jump CancelSpring Spin JumpSuper Spring Jump

Floating Door EntryGround Pound Item Grab • Item Carry (JugglingSpin JumpVineWall Jump) • Item Jump (Fast MomentumGround PoundMidair InputSinking in LavaYoshi Midair) • Item Throw (Spin CancelMidair InputWeak Throw) • Item Wall Clip

Enemy Tech Bob-omb

Bob-omb RidingBob-omb Timer Reset


Thwomp BypassThwomp POW JumpThwomp Star Jump

Frozen Beach Koopa Glitch • Enemy Jump (Falling EnemyMeow DiveMidair Spin JumpSilent SpinWakeup) • Moving a Stationary EnemyOffscreen Enemy BypassReshelled KoopaRocky Wrench Wall Jump

Power-up Tech Cape

Cape Damage BoostCape Dive BombDiagonal DropkickFlight StorageLift ReleaseMulticapingSpin Fly

Fire Flower

Fire FloaterFire Flower Wall Climb


Falling Yoshi MountPink Coin DuplicationYoshi Back TongueYoshi Damage BoostYoshi Dismount (1st Frame) • Yoshi Double JumpYoshi Eating Blocks GlitchYoshi Slow SpitYoshi Spin Jump Mount

Boot Hover JumpGrinder BypassInvincibility GlitchPower-Up Invincibility Frames JumpPower-up Physics GlitchPropeller Cancel

Other Tech

1st Frame Jump (DoorLevel StartNote BlockPipe Exit) • Crouch StorageDonut Speed TechGround Pound (Air StallingCancelCancel JumpPlatform) • Joystick Exclusive TechMoonwalkingNote Block Spin JumpObject Bypassing (BumperCoin BlockHidden BlockOne Block GapOne-Way WallNote Block) • One Block High Gap JumpOne-Sided Wall JumpPause BufferingPause TechPipe Re-EntryPixel JumpScreen Scroll ManipulationSlow FallSmall Jump GlitchSpin JumpTriple Jump (Phantom Jump) • Trump JumpUncrouch Pipe EntryUnderwater Spike Door EntryWall Clip (FullPartialSpikeVine) • White Block Easter Egg JumpWiimote Jump