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Midair Input
Difficulty Frame-perfect
Works With Holdable Objects
Game Styles
SMM-SMB3logo
SMM-SMWlogo
SMM-NSMBUlogo
Links
GalleryTutorial

The Midair Input, also known as the TAS Throw, is a frame-perfect input in Super Mario Maker that is used in many difficult tricks. The Midair Input makes many seemingly impossible tricks possible.

How It Works

The Midair Input is done by throwing an object and then redirecting the object before Mario's throwing animation finishes. There is 1 frame before Mario throws the object after starting the animation. By changing directions during this 1 frame, Mario is able to throw objects in unintended ways.

Variations

Standard (Left-Right)

This version of the Midair Input is done by starting the throwing animation while either facing left or right and turning around the opposite direction. This can also be combined with pressing up to do a diagonal throw when in the Super Mario World game style. This will not work with P Switches, POW Blocks or Springs.

Throw Cancel (Forward-Down)

This version of the Midair Input is done by starting the throwing animation while facing either left or right and pressing down.

1 Frame Regrab

This version of the Midair Input is done by throwing an item to either the left or right and then immediately regrabbing the item on the next frame and facing the opposite direction during the throwing animation. Doing the 1 frame regrab will extend Mario's throwing animation by 5 frames.

Midair Input Notation

In order to indicate which midair input should be used there are various different indicators:

  • The first arrows indicates the starting position, or the direction the item is being thrown.
  • The second arrow indicates the ending position, or the buttons that need to be pressed on the next frame.
Type Indicator
Standard Arrow Sign (Left)Arrow Sign (Right)
Throw Cancel Arrow Sign (Right)Arrow Sign (Down) or Arrow Sign (Left)Arrow Sign (Down)
Diagonal Up Throw Arrow Sign (Right)Arrow Sign (Up-Left) or Arrow Sign (Left)Arrow Sign (Up-Right)

Variations

Bob-omb Regrab

Performing a left-right Midair Input will allow Mario to throw and regrab a Bob-omb.

Normal
Midair Input Bobomb Throw

Close Item Drop

Performing a forward-down midair input in the New Super Mario Bros. U game style will allow Mario to drop an item much closer than normal. The reason this works is because when Mario throws an item, he very briefly moves the item backwards before throwing it. This causes the item to be dropped from further back than normal.

Normal

Clown Car Midair Input

Clown Cars are unique in that when Mario throws an item while riding in one the throwing animations lasts for 0 frames. This means Mario must throw the item on the same frame he turns around instead of starting the throw and then turning around.

Normal
Midair Shell Jump (Clown Car)

Diagonal Up Throw

This version is done by performing a left-right Midair Input, and also pressing up during the throwing animation. This will cause the enemy to be thrown from its original location while also facing the opposite direction.

Normal
Midair Input (Diagonal Up Throw)

Item Jump

Performing a 1 frame regrab Midair Input will allow Mario to jump off an item in midair. This will only work if Mario is either traveling at a low speed, or bumps his head at full speed.

POW Jump
POW TAS Jump

Item Throw

Performing a 1 frame regrab Midair Input will allow Mario to throw and regrab an item.

Normal
Midair Input Item Throw

Item Wall Clip

Performing a left-right Midair Input while also pressing up during the throwing animation and being near a wall will allow the enemy to be clipped into the ground.

Normal
Midair Input (Item Wall Clip)

Midair Shell Jump

Note: See the main page for full variations
Performing a left-right Midair Input will allow Mario to jump off a shell in midair. This can be done at various different timings.

Normal
Midair Shell Jump (Flick)

Midair Shellmet

Note: See the main page for full variations
Performing a left-right Midair Input will allow Mario to put on a shellmet in midair.

Normal
Midair Shell Jump (Shellmet)

Spin Cancel

Performing a forward-down Midair Input will allow Mario to cancel his spin while dropping an item. This is because starting the throwing animation will cancel his Spin Jump, and then pressing down will cause the item to be dropped. It is also possible to regrab the item.

Regrab
Spin Cancel

Other "Midair Inputs"

Main article: Midair Input/Other

While being mechanically different, there are many variations that look and function almost exactly like an actual midair input. This includes projectile-based enemies being able to change directions during their item throwing animation in a similar manner to Mario during so.

See Also

veTech
Shell Jump

Assisted MidairBackshotBouncing Shell JumpDrop Shell JumpMidair Shell JumpRolling Shell JumpRegrab Shell JumpShell HoppingShell RecyclingYoshi Shell JumpWeird Shell Jump

Item Tech

Controlled POW ExplosionExploding POW Door EntryFast Momentum Item JumpFloating Door EntryGround Pound Item GrabGround Pound Item JumpItem Spin JumpItem Vine CarryItem Wall ClipItem Wall JumpJugglingMidair Input Item JumpMidair P Switch JumpMidair Spring JumpP Switch DropP Switch KillP Switch JumpPOW Block DuplicationPOW Block VanishingPOW Jump (Regrab) • Re-Useable POWShellmet Duck JumpSideways Spring JumpSissy ThrowSinking in Lava Item JumpSpin CancelSpring Jump CancelSpring Spin JumpSuper Spring Jump GlitchYoshi Midair Item Jump

Enemy Tech

Bob-omb ElevatorBob-omb RidingBob-omb Timer ResetChanging an Enemy's DirectionCoin Block ClipFalling Bob-omb Spin JumpFalling Enemy JumpFireball Bob-omb StallingFrozen Beach Koopa GlitchMeow DiveMidair Enemy JumpMidair Spin JumpMoving a Stationary EnemyOffscreen Enemy BypassReshelled KoopaRocky Wrench Wall JumpSilent SpinThwomp BypassThwomp POW JumpThwomp Stack Spin JumpThwomp Star Jump

Power-up Tech

Boot Hover JumpCape Damage BoostCape Dive BombDiagonal DropkickFalling Yoshi MountFire FloaterFire Flower Wall ClimbFlight StorageGrinder BypassLift ReleaseMulticapingPink Coin DuplicationPower-Up Invincibility Frames JumpPropeller CancelShellmet TechSpin FlyYoshi Back TongueYoshi Damage BoostYoshi Dismount (1st Frame) • Yoshi Double JumpYoshi Eating Blocks GlitchYoshi Slow SpitYoshi Spin Jump Mount

Other Tech

1st Frame Jump (Door) • Air StallingBumper BypassCrouch StorageDonut Speed TechGround Pound (CancelCancel JumpPlatform) • Hidden Block BypassInvincibility GlitchJoystick Exclusive TechLevel Start Frame JumpMidair InputMoonwalkingNote Block ClipNote Block Spin JumpObject BypassingOne Block High Gap JumpOne Block Gap BypassOne-Sided Wall JumpOne-Way Wall BypassPartial Spike ClipPause BufferingPause TechPipe Exit Frame JumpPipe Re-EntryPixel JumpScreen Scroll ManipulationSlow FallSmall Jump GlitchSpin JumpTriple Jump (Phantom Jump) • Uncrouch Pipe EntryUnderwater Spike Door EntryVine ClipWall Clip (FullPartial) • White Block Easter Egg JumpWiimote Jump