Kaizo Mario Maker Wikia
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This list focuses on glitches that happen during gameplay in Super Mario Maker. This list not does include glitches that are done in editor or glitches that can be considered a tech.

Gameplay Glitches

Anti-Gravity Glitch

Note: This only works on levels created before version ?
By using a certain setup, it is possible to make items fly upwards.

Normal
Anti-Gravity Glitch

Background Items Glitch

Immediately swallowing a winged item as it is shot out of a Bill Blaster or spawns from a pipe will cause the winged item to be in the background when it is spit back out, instead of being in the foreground where it normally is. This will work with any item.

In addition, if Mario tries to take one of these background items with him through a door or pipe it will immediately disappear when he exits it.

Normal
Background Items Glitch

Bowser Jr. Spin Glitch

Trapping Bowser Jr. will cause him to start spinning without going in his shell. Mario can jump on him, but is unable to damage him.

Normal Tail Spin
Bowser Jr. Spin Glitch

Clown Car Separation Glitch

Note: This only works on levels created before version ?
By forcing a Clown Car to immediately be separated from the object inside of it, the object will still act like its inside of the Clown Car. This allows the Clown Car to be completely separated from the object inside of it, but still function as if it's not.

Normal

Conveyor/Mole Projectile Glitch

Note: This only works on levels created before version ?
If a large projectile-throwing enemy is place on top of a Monty Mole while also being on a conveyor, they will gradually increase the speed at which the projectiles are thrown.

Normal

Crouching With Items Glitch

Crouching while holding an item is only possible in the Super Mario World game style. However, through various methods it possible to hold items while crouching in the Super Mario Bros. 3 and New Super Mario Bros. U game styles.

Super Star Forced Crouch Storage
Crouching With Items Glitch (Super Star)
Yoshi Crouch Storage Glitch (Item)

Disappearing Items Glitch

Note: The moving platform method only works before version 1.40
If a spring is on an up and down moving platform, when Mario grabs the spring and takes it through a door/pipe it will immediately despawn when he exits it. If the spring is in Yoshi's mouth, it will still despawn, but have the appearance of Yoshi still having something in his mouth until he tries to spit it out.

Alternatively, immediately swallowing a winged item that is shot out of a Bill Blaster with Yoshi and then trying to take it through a door/pipe will also cause it to immediately despawn. This method will work with any item.

Moving Platform Bill Blaster
Disappearing Items Glitch (Moving Platform)

Destroying Rotating Blocks as Small Mario

Note: This only works on levels created before version ?
If Super Mario takes damage while Spin Jumping, Small Mario will retain the ability to destroy Rotating Blocks until he touches the ground which is normally not possible.

Normal

Door Invincibility Glitch

Note: This only works before version 1.20
Taking damage and entering a door just before the invincibility frames wear off will cause Mario to have permanent invincibility. Alternatively, sliding under a Muncher that is overlapping a door as Super Mario and entering the door without taking damage will also grant Mario permanent invincibility. Mario is unable to take damage from enemies while in this state, but he can still interact with them, such as jumping off Koopas, or getting pushed backwards by Bowser.

Interestingly, Mario is unable to interact with any power-ups, except for the Super Star.

Invincibilty Frames Muncher on Door

Door Teleportation Glitch

Note: This only works on levels created before version ?
By placing a door behind a Firebar or Burner, Mario will teleport upwards to the highest point of ground when he tries to exit the door. This is still possible if a door is placed behind ground blocks through the use of the Blackhole Glitch.

Normal
Firebar Door Teleportation Glitch

Editor Freezing Glitch

Shaking Mario, dropping him into a specific setup and then pressing jump will freeze everything in the editor, except for Mario who is able to freely move around.

Normal
Editor Freezing Glitch (Freezing Objects)

Ending Sequence Delayed Note Block Jump

If Mario spawns directly on top of a Note Block, getting pushed back from a Bumper will delay Mario's bounce off the Note Block. This allows him to seemingly jump in midair. This will only work if Mario touches an Axe, and as such this only works in the Castle theme.

Normal
Ending Sequence Midair Jump

Entangled Spring Glitch

If Mario grabs a spring while it is in a state of bouncing an object, it is possible to press the spring and have it bounce up the original object even though they are no longer touching. After the spring is pressed it will return back to normal.

Normal
Entangled Spring Glitch

Fake Checkpoint Glitch

By placing a Hidden Block over a checkpoint it is possible to make the checkpoint impossible to collect.

Normal

Fast Muncher Launch Glitch

By placing a Muncher in a certain setup it is possible to launch an item at very fast speeds.

Normal Winged
Fast Muncher Item Launch Glitch
Winged Muncher Pipe Item Launch

Fire Floater

Note: This only works on levels created before version 1.47
If Raccoon Mario is inside a Goomba's Shoe, collecting a Fire Flower while in midair will allow Fire Mario to retain the physics of having a tail. This will last until Mario either leaves the Goomba's Shoe or touches the ground.

Normal

Flutter Jump Refresh

Note: This only works before version ?
When Mario is wearing a shellmet and hits a grinder in midair, he is able to refresh a Goomba's Shoe or Yoshi's Flutter Jump, essentially allowing for infinite flutter.

Yoshi
Flutter Jump Refresh

Flying Beach Koopa Glitch

Note: This only works on levels created before version 1.47
When a frozen Beach Koopa is hit by a sideways spring it will fly upwards indefinitely until it hits a ceiling. The Beach Koopa will then remain in place even if the ceiling is removed. Mario is unable to take damage while the Beach Koopa is in this state, but is still able to jump on it.

Flying Beach Koopa

Flying Bowser Glitch

Note: This only works before version ?
When a giant Bowser hits a sideways spring while in the air he will be sent flying upwards.

Normal
Flying Enemy Glitch (Bowser)

Flying Bowser Jr. Glitch

Spitting a sideways spring at Bowser Jr. during his ground pound cycle will cause him to start flying. He will fly up infinitely unless he hits a ceiling, in which he will stay at that height even if there is no longer a ceiling above him.

Normal
Flying Bowser Jr. Glitch

Flying Cannon Glitch

Note: The conveyor method only works on levels created before version ?
Note: The P Switch method only works on levels created before version 1.47

Conveyor P Switch Conveyor 2.0
Flying Cannon Glitch (P Switch)

Flying Hammer Bro Glitch

Note: This only works on levels created before version 1.47
Hitting a Hammer Bro with an unstable spring during his jumping animation will cause him to start flying. It will fly up infinitely unless it hits a ceiling, in which it will stay at that height even if there is no longer a ceiling above him.

Normal

Forced Crouch Storage Glitch

Crouch jumping onto a saw while riding Yoshi will cause Mario to be forced into crouching whenever an enemy, or certain objects, are jumped on. Alternatively this can be done by ducking into a grinder while wearing a shellmet.

Spin Cancel
Yoshi Crouch Storage Glitch (Spin Cancel)

Frozen Bowser Glitch

Note: The normal method only works on levels created before version 1.3
Placing Bowser on a lava lift and putting blocks above his head will cause him to be frozen in place whenever he tries to jump. Alternatively, it is possible to do this through the use of Stack Flipping. He will be unable to move or shoot fireballs, but will still move his head in the direction of Mario.

Normal Stack Flipping
Frozen Bowser Glitch

Frozen Bowser Jr. Glitch

Note: It is currently unknown if this glitch has been patched.

Normal

Frozen Beach Koopa Glitch

Note: This only works on levels created before version 1.47
Destroying a Beach Koopa's shell just before it enters will cause the Koopa to be frozen in place.

Normal
Koopa Freeze Glitch

Frozen Yoshi Glitch

Note: This only works on levels created before version ?.
While underwater, hitting a spike while Yoshi is eating a Cheep Cheep, will cause Yoshi to be completely frozen except for his feet and eyes. Yoshi will be unable to spit out the Cheep Cheep and unable to turn around. Going through a Warp Pipe will de-activate the glitch.

Alternatively, clipping Yoshi through solid ground will make Yoshi completely frozen except for his eyes.  If Mario mounts Yoshi he will return to normal. 

Clipping Underwater

Getting Pushed Offscreen in an Autoscroller

Note: This only works before version ?.
When in a level with autoscroll, Mario is able to be pushed ahead offscreen by an object on a track, such as a Bill Blaster. As of version ?, Mario will die from being crushed when he is pushed into the edge of the screen meaning any level that requires it is impossible.

Normal

Goomba's Shoe Duplication Glitch

Note: It is currently unknown if this glitch has been patched.
It is possible to duplicate a Goomba's Shoe if Mario enters one while it is being bounced by a sideways spring on a track. Mario will be inside a shoe, even though the original shoe is still being bounced.

Normal

Goomba's Shoe Spawn Glitch

If a Goomba's Shoe is stacked on a muncher that is on top of a falling platform, causing the stack to spawn by running in from the side will make the Goomba's Shoe spawn without a Goomba being in it. The Goomba's Shoe will act like a normal stacked Goomba would. This will also allow Mario to kill the Goomba's Shoe by jumping on it which is normally not possible. It also means Mario is unable to wear the shoe.

Normal Killing the Shoe
Stack Flipping (Goomba's Shoe)
Stack Flipping (Goomba's Shoe Kill)

Hidden Crouch

Through the use of the Forced Crouch Storage Glitch it is possible to make Small Mario crouch in the Super Mario Bros. and Super Mario Bros. 3 game styles even though it shouldn't be possible. Mario will not appear any different than normal, but with still have all of the effects of being crouched including a smaller hitbox and the ability to perform crouch-only mechanics.

Normal

High Speed Muncher/Thwomp Glitch

Note: This only works on levels created before version 1.47
Trapping a Muncher or Thwomp inside Brick Blocks or Rotating Blocks by activating a P Switch will force them to rapidly move forward.

Normal

Infinite Coins Glitch

Note: This only works on levels created before version ?
By standing a specific distance from a coin Yoshi is able to swallow the coin without actually eating it. This glitch will also allow Yoshi to eat solid blocks. Another method involves eating a coin with Yoshi while riding on a circular moving lava lift will allow a coin to be collected without being eaten.

Normal Lava Lift

Intangible Wall Glitch

Note: This only works before version 1.20.
If this glitch was set up before version 1.20 it will still work in current physics, but it is no longer possible to create this glitch from a new level.

Normal

Item Momentum Storage Glitch

Spitting an item out with Yoshi while on a conveyor or fast moving shell will cause the game to think the items are still moving. This allows Yoshi to spit out items either much slower or faster than normal depending on the direction the item is spit. This will also work with power-ups, but will not work with shells or other enemies.

Slow Spit Fast Spit

Item Wall Clip

Through the use of various methods, it is possible to clip items completely through a solid wall.

Cape Yoshi
Item Wall Clip (Cape)
Item Wall Clip (Yoshi Shell)

Items Into Uploaded Levels Glitch

Note: This only works before version ?
It is possible to glitch items into uploaded levels that were not originally in the level. This would allow a player to complete a level without having to actually play it.

Normal

Jumping Spring Glitch

Note: It is currently unknown if this glitch has been patched.
By putting a spring in a certain setup, the spring will jump off the ground after around 10 seconds of being onscreen. This will only happen once before the spring returns to it's normal state.

Normal

Life After Death

By jumping off a spring below the screen, it is possible to trigger the death sequence without Mario falling completely offscreen. This makes it possible to control Mario after he has died.

Mario is unable to interact with any object or complete the level.

Normal

Null Sprite Glitch

If Yoshi eats a P Switch at the same time it gets pressed he is able to swallow the used P Switch after it gets activated. This will cause Yoshi to appear to have an item in his mouth, when in reality his mouth is empty. Alternatively, swallowing a winged item as soon as it is shot out of a Bill Blaster and then going through a door or pipe will also cause this.

Another way to perform this is through the use of the Yoshi Shell Glitch and knocking the glitched shell out of Yoshi's mouth with a shellmet.

While there is no physical object in his mouth, this will still allow Yoshi to swim faster underwater.

Used P Switch
Yoshi Used P Switch Eat

Magikoopa Block Immunity Spawn Glitch

Note: This only works on levels created before version ?
If a Magikoopa's spell hits a block while it is immune to being destroyed he it still able to cause an object to spawn at random even though the block itself is not being transformed.

Normal

Magikoopa Stack Floating Muncher Glitch

Note: This only works on levels created before version ?
By causing a Magikoopa with Munchers stacked on it to immediately despawn the Munchers will remain in place and start floating. It is unknown if this works with other enemies.

Normal
Magikoopa Stack Floating Muncher Glitch

Muncher Hitbox Glitch

Note: This only works on levels created before version ?
When a Muncher hits a sideways spring its hitbox is altered. Mario is unable to interact with the muncher, although he will still take damage, and Yoshi will jump off of the Muncher just like he would on most other enemies.

Mario Yoshi

No Bounce Spring Jump Glitch

Note: The Hidden Blocks method only works on levels created before version ?
Note: The spawning method only works before version ?
Placing a Hidden Block directly above a spring will make it where Mario is unable to bounce off the spring. Alternatively, spawning a spring out of a block that is directly below a spring will also have this effect.

Hidden Blocks Spawning
No Bounce Spring Jump (Hidden Block)

Non-Interactive Spring Glitch

Note: This only works on levels created before version 1.47
Through various methods, it is possible to make a spring unable to interact with Mario. The spring will still interact with other items and enemies.

Clipping
Non-Interactive Spring

Object Bypassing

Through various methods, it is possible to clip through objects that Mario normally cannot walk through.

Normal
One-Way Wall Bypass

Parabeetle Hitbox Glitch

Note: This only works on levels created before version 1.47
When Yoshi eats a Parabeetle and spits it out, Mario will be unable to jump on it even if he is Spin Jumping. If the shell is moving Mario will take damage if he tries to jump on it.

The reason for this is likely because the game still thinks it's a Parabeetle even though it loses its wings when swallowed by Yoshi.

Normal

Partially Intangible Items Glitch

If Mario grabs a winged item and drops it from landing on a Yoshi, the item will become partially intangible. Allowing Mario to stand on top of it, but walk directly through. This also allows other objects, such as shells, to pass through it.

Normal

Phantom Bowser Jr.

Note: This only works on levels created before version ?
If a Bowser Jr's Clown Car gets crushed during his animation for taking damage he will become unable to ineract with Mario. His death sound effect will play, but he will not be killed and can still hurt Mario with his fireballs.

Normal

Pink Coin Duplication

Note: This only works on levels created before version ?
Eating a pink coin with Yoshi and then immediately going into a pipe will cause the pink coin to be collected twice.

Normal
Pink Coin Duplication Glitch

Pink Coin Respawning Glitch

If 2 pink coins are located on the same grid-point in both the main world and the sub world, then the pink coins will respawn after being collected.

Normal

Pipe Conveyor Glitch

Placing a Conveyor at the top or bottom of a pipe will allow Mario to go over the pipe when placed at the top of the screen, or under it when placed at the bottom which is normally not possible.

Normal

Pipe Teleport Glitch

Note: This will only work on levels created before version ?
If Mario enters a Warp Pipe while getting hit by a sideways spring and mounting Yoshi he will be teleported through the pipe before returning through it shortly after. Mario will be unable to interact with anything during this glitch.

Normal

Power-up Physics Glitch

When Yoshi spits a Cape Feather onto a spring the Cape Feather will gain physics similar to a Super Mushroom. It will no longer float offscreen, but instead move along the ground. The Cape Feather will also be unable to get bounced back from sideways springs.

Alternatively, if Yoshi swallows a Super Mushroom while it is bouncing on a spring it will be completely stationary when he spits it back out.

Cape Feather Super Mushroom
Cape Feather Physics Glitch

Shrunken Mario Glitch

Note: This only works before version 1.3
If Mario exits a Warp Pipe that is covered by a spike on one side while riding on Yoshi he will become a shrunken down version of the form he is currently in. This will work with any form of Mario.

Normal
Shrinkingmario

Slow Motion Glitch

By creating large amounts of lag, it is possible to make the game run as if it was in slow motion. When the game has extreme lag, it is possible to cause many unintended effects to happen. This includes causing blocks to despawn after hitting them, being able to walk on note blocks without bouncing off them and various other actions.

Normal
Slow Motion Glitch

Small Koopa Troopa Glitch

Note: This only works on levels created before version ?
Eating a Koopa Troopa as soon as it is shot from a Bullet Bill Launcher with Yoshi will cause the Koopa to be half of its normal size when spit out.

Normal
Small Koopa Troopa Glitch

Small Jump Glitch

By jumping onto a spring and immediately entering a wall slide, Mario will be unable to jump to his maximum height. This is also possible jumping off of a Bumper and immediately landing on ground. Mario will jump one block lower than normal, even if the jump button is held down. This can also be used to perform an otherwise impossible small jump.

Normal
Small Jump Glitch

Spawn-Blocked Stack

Note: This is partially patched on levels created after version 1.47
If the middle of a stack is Spawn-Blocked the top and bottom will still be considered to be stacked. This will last until the top of the stack touches the ground or reconnects to the bottom of the stack. As of version 1.47, this will only work if the top and bottom of the stack are 9 blocks or less apart.

Normal
Spawn-Blocked Stack

Spring Launching Glitch

Note: This is partially patched in levels created after version ?
By compressing a lot sideways springs, it is possible to be shot across the entire level map in a few seconds.

Normal

Stack Displacement Glitch

If a Spike Top climbs onto a wall in a setup where the enemy stacked on top of him cannot follow, the stack will become separated while still being considered a stack.

Normal
Stack Displacement Glitch

Stack Flipping Glitch

If an enemy stack is placed on any kind of lift, the stack will flip when it is spawned from the side. This will not work if the entire stack is spawned at the same time.

Normal

Super Spring Jump Glitch

Note: This only works before version 1.20
Facing left and right repeatedly while holding an item and jumping on a spring will cause Mario to jump over 2 times higher than normal. This will only work in the Super Mario World game style.

Normal

Teleportation Glitch

Note: This only works on levels created before version ?
By doing a certain setup, it is possible to make a donut block fly to the end of the screen at hyper speeds allowing Mario to travel to the end of the level map in under a second.

Normal
Donut Block Teleportation Glitch

Track Momentum Glitch

Note: This only works on levels created before version ?
When an object falls off a diagonal track and lands on another track it's horizontal momentum is conserved and can then be transferred into vertical momentum which causes the object to travel higher than it normally would. This effect can also stacked by transferring off of multiple diagonal tracks.

Normal

Walking Through Walls

Through various methods, Mario is able to clip into a wall and can freely walk around.

Hidden Block
Walking Through Walls (Hidden Block)

Wiggler Super Jump Glitch

Jumping on a winged Wiggler just as it comes out of a pipe will cause the Wiggler to jump over twice the height it normally does.

Normal

Winged Items Glitch

Note: The Parabeetle version only works on levels created before version 1.47
If a winged object loses its wings by either being grabbed by Mario or swallowed by Yoshi, it will retain some physics of still having the wings while appearing to be a normal object. This allows Yoshi to spit items through walls, as well as making Buzzy Beetles act like Parabeetles.

Item Wall Clip
Item Wall Clip (Yoshi Winged Item Glitch)

Wrong State POW Block Glitch

Note: This only works before version ?
By grabbing a POW Block after it falls off a track, the POW will retain the physics of falling off a track even while being carried. This allows the POW to fall through the ground after being dropped. Once it falls through the ground the POW will return to normal.

Normal

Yoshi Eating Blocks Glitch

Note: This only works before version ?
If Yoshi tries to eat a coin that is directly below a block, it is possible for Yoshi to eat the block as if it were a coin instead.

Normal
Yoshi Eating Blocks Glitch

Yoshi Shell Glitch

Note: This only works on levels created before version 1.47
By eating a moving shell while in a certain setup, the shell will still have the properties of moving while in Yoshi's mouth. Mario will take damage if he is riding on Yoshi. By performing a jump, it is possible to jump infinitely high until Mario takes damage. Mario is able to spin jump on the shell while it is inside Yoshi's mouth and is also able to put the shellmet on by walking in front of Yoshi's mouth.

Normal
Yoshi Shell Glitch

Visual Glitches

Glitches that have no effect on the gameplay, but instead affect sprites or models.

Air Twirl Animation

Note: This only works on levels created before version 1.47
When Mario does a Triple Jump into a sideways spring he will not spin around when doing an air twirl.

Normal
Frozen Air Twirl Animation

Bumper Sprite Glitch

Note: This only works before version ?
Holding down while on a bumper will cause Mario's sprite to transform into the item he is holding. This only works in the Super Mario Bros. 3 game style.

Normal

Coin Lava Sprite Glitch

Note: This only works before version ?
Collecting coins in the Super Mario Bros. 3 game style, while coins are falling from pipes into lava will cause lava splashing sprites to appear whenever Mario collects a coin.

Normal

Frozen Shellmet Animation

Note: This only works on levels created before version 1.47
If Mario is spin jumping and collects a power-up while in the air, the shellmet animation will be stopped until Mario touches the ground.

Normal

Goomba Shoe Sprite Glitch

By hitting a spring just before entering the castle while riding a large Goomba Shoe, Mario's sprite will appear squished. This is because the Goomba Shoe is too large to enter the castle and must be shrunk down in order to enter it.

Normal
Goomba Shoe Sprite Glitch

Invisible POW Block Glitch

Note: This only works on levels created before version ?
Performing the POW Block Duplication trick by swallowing a POW with Yoshi on the same frame it is destroyed will cause the duplicated POW Block to be invisible.

Normal

Missing Shellmet Animation

By taking damage on the same frame a shellmet is put on, the animation for a shellmet being discarded will not happen.

Normal
Missing Shellmet Animation

Spin Jump Animation

By Spin Jumping onto an enemy where Mario has no room to move up or down his Spin Jump animation will not happen. He will still be Spin Jumping, but he will not physically be moving.

Normal
Spin Jump Animation

Teleporting Mario Sprite Glitch

If Mario takes damage on the same frame he touches the axe his sprite will briefly teleport to the top of the screen.

Normal

Underwater Animation Glitch

Dropping an item while underwater in the Super Mario Bros. 3 game style will force Mario to stay in his current animation. This glitch will last until Mario does an action that changes his sprite, such as throwing an item or using a power-up.

Item Carry Walking
Underwater Swim Animation Glitch (Walking)

Yoshi Sprite Spawn Glitch

If Mario dies at the same time a Yoshi hatches from an egg, Yoshi's head will show up in the bottom corner of the level if he is placed at the top of the screen.

Normal
Yoshi Sprite Spawn Glitch

Sound Glitches

Glitches that only effect the sound.

No Music Glitch

By doing a certain action, it is possible to cause a level's music to stop playing for the remainder of the level, including the P Switch timer. It is currently unknown exactly what causes this, however the most likely reason is from a clashing of sounds cancelling each other out resulting in neither one playing.

Music on the Results Screen

By spamming a large number of sound effects at the end of a level, it is possible to cause the sound to persist onto the results screen, which would normally never happen.

Softlocks / Game Crashes

A softlock is when the game is completely frozen and must be restarted. The home button will continue to function, as will the hand when in editor (although it can't interact with anything), but no other button will work. The sound will continue to play and certain objects may still have animation.

A game crash on the other hand, will be accompanied by a loud beeping sound and no button on the controller will function. Additionally, the game will have no animation or sound at all. The only way to fix this is by turning the Wii U off.

Blank Level Game Crash

If a level does not load properly (such as by network errors) a blank level will be loaded in place of the actual level. If the player tries to exit the level the game will crash.

Normal

Enemy Stack Game Crash

With various different enemy stacks, giving the top enemy a Super Mushroom in the editor, hitting play and then immediately hitting edit will cause the game to crash.

Normal

Muncher Door Softlock

Note: This only works before version ?
Going through a door that has a giant Muncher blocking the exit while riding on Yoshi will cause the game to freeze.

Normal

Offscreen Pipe Softlock

Note: This only works before version 1.47
Entering a pipe that is offscreen without causing the screen to scroll up will cause the game to freeze.

Normal

Title Screen Game Crash

It is possible to cause the game to crash from the title screen. It is currently unknown what causes this.

Normal

Underwater Pipe Softlock

Note: This only works before version ?
Exiting an upward facing pipe that is at the top of the bottom screen in a water level will freeze the game if nothing is placed on the top half.

Normal

Yoshi/Fire Flower Game Crash

If Mario touches a Yoshi and Fire Flower at the same time while carrying an item and turning around in midair the game will crash. This only works in the Super Mario World game style.

Normal
Yoshi - Fire Flower - Shell Game Crash

See Also

veGlitches in Super Mario Maker
Gameplay Enemies

Beach Koopa Entering a Warp DoorBowser Jr. Spin GlitchConveyor/Mole Projectile GlitchFast Muncher Launch GlitchFlying Enemy GlitchFrozen Enemy Glitch (Beach Koopa) • High Speed Muncher/Thwomp GlitchMagikoopa Stack Floating Muncher GlitchMuncher Hitbox GlitchPhantom Bowser Jr. GlitchSmall Koopa Troopa GlitchWiggler Super Jump GlitchYoshi Shell Glitch

Items

Anti-Gravity GlitchBackground Items GlitchBill Blaster Fast Item Launch GlitchBill Blaster Physics GlitchClown Car Momentum Storage GlitchClown Car Separation GlitchCrouching With Items GlitchDisappearing Items GlitchEntangled Spring GlitchFlying Cannon GlitchFrozen Yoshi GlitchGoomba's Shoe Duplication GlitchInfinite Coins GlitchItem Momentum Storage GlitchItem Wall ClipItems Into Uploaded Levels GlitchJumping Spring GlitchNo Bounce Spring Jump GlitchNon-Interactive Spring GlitchNull Sprite GlitchOffscreen Coin GlitchPink Coin DuplicationPink Coin Respawning GlitchPower-up Physics GlitchSpring Launching GlitchSpring Momentum GlitchSuper Spring Jump GlitchTeleporting Power-up GlitchWinged Items GlitchWrong State POW Block Glitch

Other

Door Teleportation GlitchEditor Freezing GlitchEnding Sequence Delayed Note Block JumpFake Checkpoint GlitchFire FloaterFlutter Jump Refresh GlitchForced Crouch Storage GlitchHidden CrouchIntangible Wall GlitchInvincibility GlitchLife After DeathObject BypassingPipe Conveyor GlitchPipe Teleport GlitchShrunken Mario GlitchSlow Motion GlitchSmall Jump GlitchSpawn-Blocked StackStack Displacement GlitchStack Flipping GlitchTeleportation GlitchTrack Momentum GlitchWalking Through WallsYoshi Eating Blocks Glitch

Visual

Air Twirl AnimationBumper Sprite GlitchCoin Lava Sprite GlitchFrozen Shellmet AnimationGoomba Shoe Sprite GlitchInvisible POW Block GlitchMissing Shellmet AnimationUnderwater Animation Glitch

Crashes

Blank Level Game CrashMuncher Door SoftlockOffscreen Pipe SoftlockTitle Screen Game CrashUnderwater Pipe SoftlockYoshi/Fire Flower Game Crash

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