This is a list of Course Elements in Super Mario Maker 2 that can be used when creating a level.
Unlocking Course Elements[]
The Super Hammer and Superball Flower power-ups are unlocked by playing through Story Mode.
Gameplay[]
Game Styles[]
Game Styles are divided into two categories; the first four game styles are interchangeable and can be swapped at any time, while the extra game styles will reset the level editor due to being incompatible with the others.
Game Styles | |
---|---|
Extra Game Styles | |
Themes[]
- Main article: Course Theme
There are 10 different themes available to choose from. Every theme in the four main game styles also has a Day and Night version. The quick day-night switch is unlocked once the Angry Sun is changed into the Moon for the first time, which changes the level to the Night theme. When a Night version is chosen, various effects will take place and some items may even change completely.
Ground | Underground | Underwater | Ghost House | Airship | Castle | Desert | Forest | Sky | Snow |
---|---|---|---|---|---|---|---|---|---|
Clear Condition[]
- Main article: Clear Condition
It is possible to set a clear condition that is required in order to beat a level, with the goal becoming inactive if the condition is not met. Clear Conditions are divided into three categories: actions, parts, and status.
It is not possible to use Checkpoint Flags with clear conditions.
Modifiers[]
- Timer: The in-game timer ranges from 10–500 seconds and can only be changed by intervals of 10.
- Custom Scroll: The level can be made to automatically scroll the screen at 3 different speeds. The direction and speed of the autoscroll can be changed in a chosen range.
- Scroll Stop: Placing a full vertical line of blocks from the bottom to the top of the level will cause the camera to stop scrolling. If one of the blocks is broken the camera will be able to scroll again.
- Liquids: In the Forest and Castle themes the starting height of the liquid can be freely set. In addition to this, it is also possible to make it raise or raise and then lower at 3 different speeds. However, it is not possible to make the liquid only lower.
- Sub-area: It is possible to change whether the sub-area is horizontal, or vertical (up to 164 blocks).
List of Course Parts[]
Terrain[]
Items[]
Image | Name | Description | Modifiers |
---|---|---|---|
1-Up Mushroom | A green mushroom that gives the player an additional life. In the night ground theme, it will change into a Rotten Mushroom. | ||
10-Coin | A large gold coin worth 10 regular coins. | ||
30-Coin | A large gold coin worth 30 regular coins. | ||
50-Coin | A large gold coin worth 50 regular coins. | ||
Big Mushroom | A large mushroom that transforms the player into Big Mario.Note | ||
Cape Feather | A feather that transforms the player into Cape Mario. It can be made to be a progressive power-up.Note | ||
Coin | A collectible coin that grants Mario an additional life when he obtains 100 of them. | ||
Fire Flower | A flower that transforms the player into Fire Mario. It can be made to be a progressive power-up. Selecting its alternate form in the Super Mario Bros. game style will cause it to change into the Superball Flower. | ||
Frozen Coin | |||
Master Sword | |||
P-Balloon | |||
Pink Coin | A collectible pink coin that grants Mario a key when he obtains all available Pink Coins in a level. | ||
Propeller Mushroom | A mushroom that transforms the player into Propeller Mario. It can be made to be a progressive power-up.Note | ||
Rotten Mushroom | A poisonous mushroom that chases the player and will damage them if they touch it. It replaces the 1-Up Mushroom in the night ground theme. | ||
Shoe Goomba | A Goomba wearing a special shoe that tries to stomp Mario with it. If killed, the player is able to wear its Shoe.Note | ||
Stiletto Goomba | A Goomba wearing a special stiletto that tries to stomp Mario with it. If killed, the player is able to wear its Stiletto. It is created by shaking a Shoe Goomba.Note | ||
Super Bell | A golden bell that transforms the player into Cat Mario. | ||
Super Hammer | A hammer that transforms the player into Builder Mario. | ||
Super Leaf | A leaf that transforms the player into Raccoon Mario. It can be made to be a progressive power-up.Note | ||
Super Mushroom | A red mushroom that transforms the player into Super Mario. It can also be used to transform enemies into their giant forms. | ||
Super Star | A star that will temporarily make the player invincible. | ||
Superball Flower | A flower that transforms the player into Superball Mario. It is created by selecting the alternate form of the Fire Flower in the Super Mario Bros. game style. | ||
Yoshi | A dinosaur that the player can ride. It can swallow most enemies and spit them back out as projectiles. Red Yoshis are able to breathe fire. Note | ||
Yoshi Egg | An egg that will hatch into either a green or red Yoshi. It can also be made to hatch a Key.Note |
Enemies[]
Gizmos[]
List of Sound Effects[]
In addition to the above course elements, there are also many different sound and screen effects that can be used. As the name implies, these have no effect on gameplay.
Feelings[]
Image | Name | Description |
---|---|---|
Shock | ||
Scream | ||
Laughter | ||
Guffaw | ||
Booo! | ||
Cheer | ||
Baby | ||
Party Popper | ||
Applause | ||
Near Miss |
Stingers[]
Image | Name | Description |
---|---|---|
Clatter | ||
Drama! | ||
Kick | ||
Jump | ||
Honk Honk | ||
Punch | ||
Oink | ||
Kuh-thunk! | ||
Beep| | ||
Ninja Attack! | ||
Zap! |
Reactions[]
Image | Name | Description |
---|---|---|
Ding Dong | ||
Bzzzt! | ||
Glory | ||
Doom | ||
Yeah! | ||
Aww... |
Animations[]
Image | Name | Description |
---|---|---|
Fireworks | ||
Audience | ||
Scatting | ||
Spark | ||
Traditional | ||
Electric Guitar | ||
Twisty Turny | ||
Woozy | ||
Flash |
Music[]
Image | Name |
Description |
---|---|---|
Peaceful | ||
Horror | ||
Bonus Music | ||
Heartbeat | ||
Silence | ||
Boss Music | ||
Final Boss | ||
Super Mario Kart | ||
Super Mario 64 | ||
Super Mario Sunshine | ||
Super Mario Galaxy |
Part Limits[]
- Main article: List of Course Elements in Super Mario Maker 2/Part Limits
Every set of course elements has a maximum limit to how many can be placed in a level. Each world has a separate object limit. Reaching the object limit in the main world does not effect the subworld, and vice-versa.
Object | Limit |
---|---|
Ground | 4000 |
Blocks | 2000 |
Tracks | 1500 |
Icicles | 300 |
Platforms | 200 |
Arrows / One-Way Walls | 100 |
Enemies / Items | 100 |
Power-ups | 100 |
Clear Pipes | 100 |
Koopa Troopa Car | 10 |
Piranha Creeper | 10 |
Track Blocks | 10 |
! Blocks | 10 |
Snake Blocks | 5 |
Boom Booms | 5 |
Pink Coins | 5 |
Big Coins | 5 |
Doors | 4 |
Warp Boxes | 4 |
Bowsers | 3 |
Charvaarghs | 3 |
Angry Sun / Moon | 1 |
Checkpoint Flag | 1 |
Sound Effects | 300 |
See Also[]
v • eSuper Mario Maker 2 | ||
---|---|---|
Game Styles |
Super Mario Bros. • Super Mario Bros. 3 • Super Mario World • New Super Mario Bros. U • Super Mario 3D World | |
Game Modes |
Endless Challenge • Network Play • Ninji Speedruns • Story Mode • Yamamura's Dojo | |
Transformations |
Big Mario • Builder Mario • Cape Mario • Cat Mario • Fire Mario • Link • Propeller Mario • Raccoon Mario • Small Mario • Super Mario • Superball Mario | |
Course Elements | Terrain |
? Block • Brick Block • Bridge • Clear Pipe • Cloud Block • Conveyor Belt • Donut Block • Gentle Slope • Empty Block • Ground • Hard Block • Hidden Block • Ice Block • Jelectro • Mushroom Platform • Music Block • Note Block • Pipe • Rotating Block • Sea Urchin • Semisolid Platform • Steep Slope • Spike Block • Spike Trap • Track |
Items |
1-Up Mushroom • Big Coin • Big Mushroom • Cape Feather • Coin • Fire Flower • Frozen Coin • Pink Coin • Propeller Mushroom • Master Sword • Rotten Mushroom • Shoe Goomba • Stiletto Goomba • Super Bell • Super Hammer • Super Leaf • Super Mushroom • Super Star • Superball Flower • Yoshi Egg | |
Enemies |
Angry Sun • Ant Trooper (Horned) • Blooper (Nanny) • Bob-omb • Boo (Buddies • Stretch) • Boom Boom (Pom Pom) • Bowser (Jr. • Meowser) • Bully • Buzzy Beetle (Shell) • Chain Chomp • Charvaargh • Cheep Cheep (Blurp • Deep Cheep) • Dry Bones (Shell) • Fire Bro (Heavy) • Fish Bone • Galoomba (Goombud) • Goomba (Goombrat) • Hammer Bro (Sledge Bro) • Hop-Chop • Koopa Clown Car (Fire) • Koopa Troopa (Beach Koopa • Car) • Lakitu (Cloud) • Lava Bubble • Magikoopa • Moon • Monty Mole • Muncher • Piranha Plant (Creeper • Fire • Jumping) • Peepa • Pokey (Snow) • Porcupuffer • Rocky Wrench • Skipsqueak (Spiny) • Spike (Ball • Snowball) • Spike Top • Spiny (Egg • Shell) • Stingby • Thwomp • Wiggler | |
Gizmos |
! Sign • Arrow Sign • Banzai Bill • Bill Blaster • Blinking Block • Bumper • Burner • Cannon • Checkpoint Flag • Conveyor Belt • Dash Block • Fire Bar • Grinder • Icicle • Key • Lift (Cloud • Flimsy • Lava) • Mushroom Trampoline • ON/OFF Switch (Dotted-Line Block) • One-Way Wall • P Block • P Switch • POW Block • Seesaw • Snake Block • Skewer • Swinging Claw • Tree • Track • Track Block • Twister • Vine • Warp Door • Warp Box | |
Other | Stone |