The Super Mario community uses a wide variety of terms and slang. This list is to help people learn and understand them.

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Shortened version of 1 frame. It is also very common to see similar terms, such as 2F or 3F, with the number standing for the amount of frames in a specific trick.


A section of a level in which Mario is riding a Mega Mole the entire time. It is a play on the words autoscroller and mole.
Auto Til
A phrase used to dictate that a level is automatic, until it's not.


Blind Jump
A jump in which the player cannot see where to jump or what to do.
Blind Playthrough
Playing a level without having prior knowledge of what is in the level.
Shortened version of blind level race.
Shortened version of bookmarked.
A change to a game mechanic that increases its ability or changes to a level in order to make it more difficult.


A fan name for the Super Mario-Kun Mystery Costume.
Unintended shortcuts, skips or strategies in a level.
Chocolate Hack
A ROM hack that uses custom assets, music or graphics, as opposed to only using assets from the original game.
Chuck Gate
A staple of Kaizo Hacks where a player must make a Clappin' Chuck jump in order to pass underneath it.
Falling through or getting stuck on any sort of solid platform.
Controlled Jump
A jump where the player has to get mid-height.
Shortened version of Chinese. Used to indicate that a player is Chinese due to Super Mario Maker not including the Chinese flag.
Shortened version of checkpoint.


Damage Boost
Taking damage with a power-up and using the temporary invincibility frames to get through a difficult section.
Death Door/Pipe
A door/pipe that leads to an automatic death.
A remake of a level using an older level theme. Usually called '85 and '88 levels when made using Super Mario Bros. and Super Mario Bros. 3 respectively.
Dev Exit
A hidden path that is used to let a creator upload their level without actually clearing it.
Dev Block
A hidden block, usually containing a star or another power-up, that allows the creator to clear their level with less effort than they intend other players to use.
Dick Move
A setup intended to mess with or annoy the player.
Dick Vine
A vine hidden behind a door
Shortened version of did not finish. Used in relation to not finishing a race level.


Shortened version of easy peasy.
The use of glitches, hitboxes or certain game mechanics by a player to their advantage in a manner not intended by the game's designers.
Express Level
A level in which Mario rides a bullet bill launcher at speeds faster than the fastest autoscroll.


Shortened version of first clear.
A jump that can only be performed on a specific frame, requiring a perfect input to pull it off.
Frame Window
The number of available input frames for a certain trick to work.
An easy section in an otherwise hard level.


Game Crash
A glitch that causes the entire game to freeze to the point that the only way to fix it is by resetting the console.
Shortened version of good game.
Unintended actions that are caused by an error or overlook in a game's programming.
Global Patch
A patch that effects all levels in Super Mario Maker, even one's created before the update, retroactively making certain techniques or glitches impossible.


An invisible box-like area that is used to determine real-time collision detection.
Hot Garbage
Levels that are a mess, usually consisting of enemy spamming, unfair elements and overall bad level design.
Hot Potato
A level design in which Mario is constantly carrying and throwing Bob-ombs.


Invincibility Frames
The period of time where the player is invulnerable to taking damage.


An awkward or inconsistent setup.


Kaizo Block
A hidden block placed in an unfair location in attempt to kill the player.
Kaizo Hack
A ROM hack that pushes the difficulty to the limits of human capabilities. The word Kaizo comes from Kaizo Mario World.
Kaizo Trap
Any trap that was either used in Kaizo Mario World, or a variation on one of its traps. Now, it more commonly refers to any trap that is meant to annoy the player.
Key Death
Dying after collecting every pink coin, which results in the player losing every pink coin they had collected prior to activating a checkpoint.


Lanky Mario
A fan name for Weird Mario.


Memory Trial
A type of level that re-uses the most popular sections or tricks from various other levels as a way to pay tribute.


Shortened version of yattenai
Naked Pipe
A pipe that is not connected to ground blocks or another pipe.
A change to a game mechanic that reduces its ability or changes to a level in order to make it easier.
New Soup
Shortened version of New Super Mario Bros. U.
No Skip
A style of playing the 100 Mario Challenge, where the player refuses to skip levels as a self-imposed challenge.



Shortened version of personal best.
A bad level design in which the player if forced to randomly pick a path hoping it is the correct one with the other paths leading to an automatic death.
Pit Hacks
ROM hacks that are incredibly hard, requiring an inhumane amount of skill to complete. These hacks cannot be completed without extreme slowdown or even frame-advance. Pit hacks are made to push the difficulty of Super Mario World to its limits.
A trick that can only be performed on a specific pixel of space.
Platform Hell
A platforming game that aims to create unfair deaths using invisible traps and trial-and-error gameplay.
Preview Door
A door that lets a player see a section of a level without having to play through it.



Reset Door/Pipe
A door/pipe that lets a player retry a section of a level.
Moving away from an enemy and then returning in order to make them spawn at their original location.
Shortened version of random number generator. Used to identify elements of a level which change every time the level is played.
Real-Time Attack. A speedrun of a video game done in real time, without the use of slowdowns or savestates.


Safety Coin
A pink coin placed next to a key door in order to prevent a player from collecting every coin and losing them all by dying.
Self-Destruct Lock
A type of softlock, where a player is no longer able to make progress and is forced to kill themselves. This is also referred to as an SD lock.
Sequence Breaking
The act of performing actions out of the intended linear order, or skipping “required” actions entirely.
A setup where Mario is forced to perform multiple shell jumps to climb a narrow passage.
Kaizo levels that are set in a sky or airship theme that revolve around having to constantly activate P-Switches. Skyzo is a portmanteau of the words Sky and Kaizo.
A playthrough of a video game performed with the intention of completing it as fast as possible.
Speedrun Level
A level with nonstop movement and a tight timer.
Shortened version of strategies.
A situation in which the player is stuck in a level and has no way to be killed forcing the player to either restart or wait out the timer.
Choking under pressure or messing up on an easy section of a level.


Time Attack. A level with nonstop movement and a tight timer.
Tool-Assisted Speedrun / Tool-Assisted Superplay. A speedrun of a video game, using an emulator's slowdown and rewind functions in order to reach an inhuman time.
TAS Level
A level in Super Mario Maker with extremely precise jumps or inputs. Usually near frame-perfect inputs are required to beat it. It is named after tool-assisted gameplay in order to imply difficulty.
Advanced tricks not originally intended to be in the game. Shortened version of techniques.
Teh Urn
An anagram of the phrase "the run." Commonly used when people think they are about to achieve a victory.
A setup intended to mess with or annoy the player.
True Ending
An optional bonus ending for completing an extra challenge.
Trump Jump
A jump into a one block gap surrounded by spikes on each side.
While running, pressing left for a short time to slow down.


Uno Más
Spanish for "one more." This is a style of level which generally involves a single obscure mechanic that is designed in a way that entices the player to play one more level.


Vanilla Hack
A ROM hack that only uses the original items and graphics in a given game.


Wall Jump State
The state of being that prevents Mario from immediately turning around after a wall jump.
Shortened version of world record.



The Japanese word for "I did it!" Commonly used after clearing a difficult level.
The Japanese word for "I didn't do it." Slang term for missing the final jump or section in a level.
Doing a blind jump in hopes that the player finds a shortcut or accidentally finds the correct path.
Performing a frame-perfect P Switch jump in Super Mario World.


An abbreviation for Spin Jumping in Super Mario Maker. This is due to the Spin Jump ability being mapped to the shoulder buttons.