Kaizo Mario Maker Wikia
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Flight Storage
Difficulty Intermediate
Game Styles
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Flight Storage is an intermediate trick used in Super Mario Maker. This trick allows Cape Mario to retain the ability to fly when standing still, which is normally not possible.

How It Works[]

Cape Mario (Stored Flight)

Cape Mario sprite for having stored flight.

Mario will naturally have stored flight while in midair if he runs off a ledge after reaching cape speed, or by doing a Spin Fly. However, it is also possible to gain stored flight by collecting a Cape Feather in midair after reaching cape speed.

Gaining Flight[]

Mario is able to start a flight without needing any horizontal momentum by doing one of the following actions:

  • Bouncing on an enemy
  • Starting a Spin Fly (even while holding an item)
  • Throwing an item and jumping during the animation
Enemy Bounce
Cape Shell Jump (Cape Flight)

Maintaining Stored Flight[]

Cape Spin[]

Causing Mario to constantly spin his cape while still holding down the run button will allow him to retain the ability to fly while touching the ground. This must be done with the use of both X and Y, with one being held down and the other being used to spin Mario's cape.

This also allows Mario to jump without flying after reaching cape speed.

Normal
Cape Speed Retention

Action Animations[]

Mario will also be able to retain the ability fly if he touches the ground during an action animation, such as throwing an item or using a Fire Flower.

Normal

Yoshi[]

When Mario is on Yoshi he is able to store his flight as long as he is still in the air. This results in Mario being able to start a flight from dismounting Yoshi.

Normal

Losing Stored Flight[]

Mario will lose his stored flight if he does one of the following actions without also doing one of the above methods to retain it:

  • Lands on the ground
  • Turns around in midair while holding an item (while floating)

See Also[]

veTech in Super Mario Maker
Item Tech Shells

Assisted MidairShell HoppingShell Jump (BackshotBouncingDropMidairRegrabSurfingWeirdYoshi) • Shell RecyclingShellmet Duck JumpShellmet Mount

POW

Controlled POW ExplosionExploding POW Door EntryPOW Block DuplicationPOW Block VanishingPOW Jump (Regrab) • Re-Useable POW

P Switch

P Switch DropP Switch KillP Switch Jump (Midair)

Spring

Midair Spring JumpSideways Spring JumpSpring Jump CancelSpring Spin JumpSuper Spring Jump

Floating Door EntryGround Pound Item Grab • Item Carry (JugglingSpin JumpVineWall Jump) • Item Jump (Fast MomentumGround PoundMidair InputSinking in LavaYoshi Midair) • Item Throw (Spin CancelMidair InputWeak Throw) • Item Wall Clip

Enemy Tech Bob-omb

Bob-omb RidingBob-omb Timer Reset

Thwomps

Thwomp BypassThwomp POW JumpThwomp Star Jump

Frozen Beach Koopa Glitch • Enemy Jump (Falling EnemyMeow DiveMidair Spin JumpSilent SpinWakeup) • Moving a Stationary EnemyOffscreen Enemy BypassReshelled KoopaRocky Wrench Wall Jump

Power-up Tech Cape

Cape Damage BoostCape Dive BombDiagonal DropkickFlight StorageLift ReleaseMulticapingSpin Fly

Fire Flower

Fire FloaterFire Flower Wall Climb

Yoshi

Falling Yoshi MountPink Coin DuplicationYoshi Back TongueYoshi Damage BoostYoshi Dismount (1st Frame) • Yoshi Double JumpYoshi Eating Blocks GlitchYoshi Slow SpitYoshi Spin Jump Mount

Boot Hover JumpGrinder BypassInvincibility GlitchPower-Up Invincibility Frames JumpPower-up Physics GlitchPropeller Cancel

Other Tech

1st Frame Jump (DoorLevel StartNote BlockPipe Exit) • Crouch StorageDonut Speed TechGround Pound (Air StallingCancelCancel JumpPlatform) • Joystick Exclusive TechMoonwalkingNote Block Spin JumpObject Bypassing (BumperCoin BlockHidden BlockOne Block GapOne-Way WallNote Block) • One Block High Gap JumpOne-Sided Wall JumpPause BufferingPause TechPipe Re-EntryPixel JumpScreen Scroll ManipulationSlow FallSmall Jump GlitchSpin JumpTriple Jump (Phantom Jump) • Trump JumpUncrouch Pipe EntryUnderwater Spike Door EntryWall Clip (FullPartialSpikeVine) • White Block Easter Egg JumpWiimote Jump

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