|Item Needed||Cape Feather|
|Powers Given||Glide, Flight, Cape Attack, Dive Bomb|
|First Appearance||Super Mario World (1990)|
This form allows Mario to slowly float down when falling. Mario can attack enemies with his cape by spinning. He is also able to fly indefinitely if he runs for a short time and then jumps.
When Cape Mario gets hit while diving he will not take damage and will instead cancel his flight and start spinning.
If Cape Mario dives into the ground during flight, it will cause a quake that instantly defeats all on-screen enemies that are touching the ground.
By spinning the cape after gaining cape speed, Cape Mario is able to retain the ability to fly even when standing still.
Note: This only works on levels created before version 1.44
By diving and flying into a ceiling, Cape Mario is able to stick to the ceiling while flying.
By spin jumping after gaining cape speed, Cape Mario will jump very high as if he's flying.